EasterEgg Config
From Bohemia Interactive Community
Easter Egg Model
the following config.cpp will gain you access to the Xmas Tree inside the Mission Editor.
Note: this is for OFP only.
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class YOURSIG_xmastree
{
units[] = {xmastree};
weapons[] = {};
requiredVersion = 1.07;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static : Land {};
class xmastree: Static
{
scope=public;
hideUnitInfo=1;
cost=0;
vehicleClass="Support";
setdammage= 0;
mapSize=1;
displayName="Christmas Tree";
model=pa_sx; // <<<<<<<<<<<<<<<<<<
};
};

