VBS2: Moves

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Contents

Introduction

In addition to the regular ArmA animations, the following ones are exclusive to VBS2:

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed


The general naming convention for animation titles are explained on the AnimationTitles page.

A tool for previewing the moves (to make documenting them easier) is available here.


List of moves for VBS2

Acrg...

NameUsageDescription
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLowsUnit gets out of a low-seated position
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHighsUnit gets down from a high position (out of a helicopter, for example)
AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMediumsUnit gets out of a medium height position (out of a helicopter close to the ground, for example)

Acts...

NameUsageDescription
ActsPercMstpSnonWnonDnon_MarianQ_shot10-Long animation with talking, gesturing to the right of unit, holding right side of head
ActsPercMstpSnonWnonDnon_MarianQ_shot7end-Short animation with talking and walking a couple steps forward
ActsPercMstpSnonWnonDnon_MarianQ_shot7intro-Short animation with talking and a single gesture with both hands
ActsPercMstpSnonWnonDnon_MarianQ_shot7MidReporter-Long animation with talking, turns right, talks with head shaking "no" and putting the right hand to the chin. After some time, the unit turns to initial direction, walks forward a few steps
ActsPercMstpSnonWnonDnon_MarianQ_shot7MidSoldier-Long animation, unit stands with hands in front, turns left, talks while making extensive hand gestures. After some time, turns to initial direction, goes into an "at ease" position. At the end, swats a bug on it's neck.


Amov...

AmovPercMeva...

NameUsageDescription
AmovPercMevaSlowWlnrDf-Unit holding an AT weapon moves forward and drops to a knee
AmovPercMevaSrasWrflDf-Unit moves forward a couple steps really fast
AmovPercMevaSrasWrflDfl-Unit moves forward and to the left a couple steps really fast
AmovPercMevaSrasWrflDfr-Unit moves forward and to the right a couple steps really fast

AmovPercMrun...

NameUsageDescription
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart-Runs forward, throws grenade, draws pistol
AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow-Runs forward while throwing grenade, draws pistol
AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart-Runs forward with current weapon drawn, throws grenade
AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd-End of a throwing animation

AmovPercMstp...

NameUsageDescription
AmovPercMstpSrasWlnrDnon-Standing, with launcher
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow-Gets into vehicle hatch (i.e. Stryker's back door)
AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh-Climbs ladder to top of vehicle
AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground-Sits on ground
AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid-Puts weapon away, pulls out invisible binoculars

AmovPercMwlk...

NameUsageDescription
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd-Draws pistol
AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm-Throws grenade, draws pistol
AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow-Running while throwing grenade

AmovPknlMstp...

NameUsageDescription
AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end-Kneeling binocular position, moves to standing position

AmovPpneMstp...

NameUsageDescription
AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid-Prone binocular position, moves to standing binocular position

AmovPsitMstp...

NameUsageDescription
AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground-From sitting position, stands and draws pistol
AmovPsitMstpSnonWpstDnon_ground-From sitting position, stands and draws pistol

AmovPpneMstp...

NameUsageDescription
AsigPercMstpSnonWnonDnon_danger-Hand gesture for "danger"
AsigPercMstpSnonWnonDnon_engage-Hand gesture for "move out"
AsigPercMstpSnonWnonDnon_freeze-Hand gesture to "freeze"
AsigPercMstpSnonWnonDnon_holdfire-Hand gesture for "get down"
AsigPercMstpSnonWnonDnon_meetpoint-Hand gesture for "rally position"
AsigPercMstpSnonWnonDnon_slowdown-Hand gesture for "slow down"
AsigPercMstpSnonWnonDnon_speedup-Hand gesture for "speed up"
AsigPercMstpSnonWnonDnon_stop-Hand gesture for "stop"

AmovPpneMstp...

NameUsageDescription
AsigPknlMstpSnonWnonDnon_danger-Hand gesture for "danger" (kneeling)
AsigPknlMstpSnonWnonDnon_engage-Hand gesture for "move out" (kneeling)
AsigPknlMstpSnonWnonDnon_freeze-Hand gesture to "freeze" (kneeling)
AsigPknlMstpSnonWnonDnon_holdfire-Hand gesture for "get down" (kneeling)
AsigPknlMstpSnonWnonDnon_meetpoint-Hand gesture for "rally position" (kneeling)
AsigPknlMstpSnonWnonDnon_slowdown-Hand gesture for "slow down" (kneeling)
AsigPknlMstpSnonWnonDnon_speedup-Hand gesture for "speed up" (kneeling)
AsigPknlMstpSnonWnonDnon_stop-Hand gesture for "stop" (kneeling)

AmovPpneMstp...

NameUsageDescription
AsigPpneMstpSnonWnonDnon_danger-Hand gesture for "danger" (prone)
AsigPpneMstpSnonWnonDnon_engage-Hand gesture for "move out" (prone)
AsigPpneMstpSnonWnonDnon_freeze-Hand gesture to "freeze" (prone)
AsigPpneMstpSnonWnonDnon_holdfire-Hand gesture for "get down" (prone)
AsigPpneMstpSnonWnonDnon_meetpoint-Hand gesture for "rally position" (prone)
AsigPpneMstpSnonWnonDnon_slowdown-Hand gesture for "slow down" (prone)
AsigPpneMstpSnonWnonDnon_speedup-Hand gesture for "speed up" (prone)
AsigPpneMstpSnonWnonDnon_stop-Hand gesture for "stop" (prone)

AmovPpneMstp...

NameUsageDescription
AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non-Prone binocular position, stows binoculars, prepares AT weapon (might be a sniper rifle, can't tell too well)

AmovPpneMstp...

NameUsageDescription
AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end-Kneeling position, draws pistol

AmovPpneMstp...

NameUsageDescription
AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle-Prone position, enters standing binocular position with rifle slung in front
AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle-Prone position, enters kneeling binocular position with rifle slung in front

pastor...

Bomb-sniffing dog

NameUsageDescription
Pastor_DiepDog flops over dead
Pastor_Init-No apparent shift from dog's initial position, probably useful to get dog back to it's initial state
Pastor_RunpDog runs forward a short distance at a medium speed
Pastor_Run_lowpNo apparent change from Pastor_Run
Pastor_Sit1sDog sits back for a second and then returns to Pastor_Init position
Pastor_Sit3sDog goes from end of Pastor_Sit1 animation to Pastor_Init position
Pastor_SitingpDog sits for a second before returning to Pastor_Init position
Pastor_Sprint-No apparent difference from Pastor_Run
Pastor_Sprint_low-No apparent difference from Pastor_Run
Pastor_Stop-No apparent difference from Pastor_Init
Pastor_Stop_low-No apparent difference from Pastor_Init
Pastor_Stop_variant-No apparent difference from Pastor_Init
Pastor_Stop_variant_0s-No apparent difference from Pastor_Init
Pastor_StopV1pDog wags tail
Pastor_StopV1_variantpNo apparent difference from Pastor_StopV1
Pastor_StopV2pDog barks, playing barking sound
Pastor_StopV2_variantpNo apparent difference from Pastor_StopV2
Pastor_WalkpDog walks forward cautiously
Pastor_Walk_BackpDog walks backward cautiously
Pastor_Walk_lowpNo apparent difference from Pastor_Walk
PastorActions_low-No apparent difference from Pastor_Init
PastorRun-No apparent difference from Pastor_Init
PastorRun_low-No apparent difference from Pastor_Init
PastorSit-No apparent difference from Pastor_Init
PastorSprint-No apparent difference from Pastor_Init
PastorSprint_low-No visible difference from Pastor_Init

vbs2...

NameUsageDescription
vbs2_AinvPknlMstpSlayLowWrflDnon-Unit kneeling, holding ground (looks like a bomb disposal)
vbs2_AinvPknlMstpSlaylowWrflDnon_AmovPercMstpSlowWrflDnon-From kneeling (in bomb disposal position), stands up
vbs2_AmovPercMstpSlowWrflDnon_AinvPknlMstpSlayLowWrflDnon-From standing, unit kneels (into bomb disposal position)


vbs2_bc...

Battlefield clearance

NameUsageDescription
vbs2_bc_RifleLowStandActionsp
vbs2_bc_RifleLowRunBActionsp
vbs2_bc_RifleLowWalkBActionsp
vbs2_bc_AmovPercMstpSlowWrflDnonpUnit stays static in a crouched position
vbs2_bc_AmovPercMwlkSlowWrflDbpUnit moves backwards in a crouched position
vbs2_bc_AmovPercMrunSlowWrflDbpUnit moves backwards in a crouched position
vbs2_bc_AdthPercMstpSlowWrflDnon_1pUnit dies while in a crouched position
vbs2_bc_AmovPercMstpSlowWfrlDnon_AcinPknlMwlkSlowWrflDb_1pUnit goes from standing to crouched, and grabs body
vbs2_bc_AmovPercMstpSlowWfrlDnon_AcinPknlMwlkSlowWrflDb_2pUnit goes from kneeling to crouched, and grabs body
vbs2_bc_AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWfrlDnonpUnit stands up from crouched position
vbs2_bc_AinjPpneMstpSnonWnonDb_stillpUnit stays static in a semi-seated position
vbs2_bc_AinjPpneMstpSnonWnonDbpUnit is being dragged around
vbs2_bc_AinjPpneMstpSnonWnonDb_releasepDragged unit is dropped
vbs2_bc_AinjPpneMstpSnonWnonDnonpUnit lies flat on the ground
vbs2_bc_AinjPpneMstpSnonWnonDb_grabpUnit, lying flat on the ground, is being grabbed
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