VBS2: Moves
From Bohemia Interactive Community
Contents |
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Introduction
In addition to the regular ArmA animations, the following ones are exclusive to VBS2:
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Syntax
unit switchMove move (Table code: "Usage:s") unit playMove move (Table code: "Usage:p")
The general naming convention for animation titles are explained on the AnimationTitles page.
A tool for previewing the moves (to make documenting them easier) is available here.
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List of moves for VBS2
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Acrg...
| Name | Usage | Description |
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutLow | s | Unit gets out of a low-seated position |
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutHigh | s | Unit gets down from a high position (out of a helicopter, for example) |
| AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutMedium | s | Unit gets out of a medium height position (out of a helicopter close to the ground, for example) |
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Acts...
| Name | Usage | Description |
| ActsPercMstpSnonWnonDnon_MarianQ_shot10 | - | Long animation with talking, gesturing to the right of unit, holding right side of head |
| ActsPercMstpSnonWnonDnon_MarianQ_shot7end | - | Short animation with talking and walking a couple steps forward |
| ActsPercMstpSnonWnonDnon_MarianQ_shot7intro | - | Short animation with talking and a single gesture with both hands |
| ActsPercMstpSnonWnonDnon_MarianQ_shot7MidReporter | - | Long animation with talking, turns right, talks with head shaking "no" and putting the right hand to the chin. After some time, the unit turns to initial direction, walks forward a few steps |
| ActsPercMstpSnonWnonDnon_MarianQ_shot7MidSoldier | - | Long animation, unit stands with hands in front, turns left, talks while making extensive hand gestures. After some time, turns to initial direction, goes into an "at ease" position. At the end, swats a bug on it's neck. |
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Amov...
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AmovPercMeva...
| Name | Usage | Description |
| AmovPercMevaSlowWlnrDf | - | Unit holding an AT weapon moves forward and drops to a knee |
| AmovPercMevaSrasWrflDf | - | Unit moves forward a couple steps really fast |
| AmovPercMevaSrasWrflDfl | - | Unit moves forward and to the left a couple steps really fast |
| AmovPercMevaSrasWrflDfr | - | Unit moves forward and to the right a couple steps really fast |
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AmovPercMrun...
| Name | Usage | Description |
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthStart | - | Runs forward, throws grenade, draws pistol |
| AmovPercMrunSlowWpstDf_AmovPercMstpSrasWpstDnon_gthThrow | - | Runs forward while throwing grenade, draws pistol |
| AmovPercMrunSlowWrflDf_AmovPercMstpSrasWrflDnon_gthStart | - | Runs forward with current weapon drawn, throws grenade |
| AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthEnd | - | End of a throwing animation |
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AmovPercMstp...
| Name | Usage | Description |
| AmovPercMstpSrasWlnrDnon | - | Standing, with launcher |
| AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow | - | Gets into vehicle hatch (i.e. Stryker's back door) |
| AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh | - | Climbs ladder to top of vehicle |
| AmovPercMstpSnonWpstDnon_AmovPsitMstpSnonWpstDnon_ground | - | Sits on ground |
| AmovPercMstpSrasWpstDnon_AwopPercMstpSoptWbinDnon_mid | - | Puts weapon away, pulls out invisible binoculars |
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AmovPercMwlk...
| Name | Usage | Description |
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthEnd | - | Draws pistol |
| AmovPercMwlkSrasWpstDf_AmovPercMstpSrasWpstDnon_gthArm | - | Throws grenade, draws pistol |
| AmovPercMwlkSrasWrflDf_AmovPercMstpSrasWrflDnon_gthThrow | - | Running while throwing grenade |
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AmovPknlMstp...
| Name | Usage | Description |
| AmovPknlMstpSrasWpstDnon_AwopPknlMstpSoptWbinDnon_end | - | Kneeling binocular position, moves to standing position |
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AmovPpneMstp...
| Name | Usage | Description |
| AmovPpneMstpSrasWpstDnon_AwopPpneMstpSoptWbinDnon_mid | - | Prone binocular position, moves to standing binocular position |
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AmovPsitMstp...
| Name | Usage | Description |
| AmovPsitMstpSnonWpstDnon_AmovPercMstpSnonWpstDnon_ground | - | From sitting position, stands and draws pistol |
| AmovPsitMstpSnonWpstDnon_ground | - | From sitting position, stands and draws pistol |
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AmovPpneMstp...
| Name | Usage | Description |
| AsigPercMstpSnonWnonDnon_danger | - | Hand gesture for "danger" |
| AsigPercMstpSnonWnonDnon_engage | - | Hand gesture for "move out" |
| AsigPercMstpSnonWnonDnon_freeze | - | Hand gesture to "freeze" |
| AsigPercMstpSnonWnonDnon_holdfire | - | Hand gesture for "get down" |
| AsigPercMstpSnonWnonDnon_meetpoint | - | Hand gesture for "rally position" |
| AsigPercMstpSnonWnonDnon_slowdown | - | Hand gesture for "slow down" |
| AsigPercMstpSnonWnonDnon_speedup | - | Hand gesture for "speed up" |
| AsigPercMstpSnonWnonDnon_stop | - | Hand gesture for "stop" |
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AmovPpneMstp...
| Name | Usage | Description |
| AsigPknlMstpSnonWnonDnon_danger | - | Hand gesture for "danger" (kneeling) |
| AsigPknlMstpSnonWnonDnon_engage | - | Hand gesture for "move out" (kneeling) |
| AsigPknlMstpSnonWnonDnon_freeze | - | Hand gesture to "freeze" (kneeling) |
| AsigPknlMstpSnonWnonDnon_holdfire | - | Hand gesture for "get down" (kneeling) |
| AsigPknlMstpSnonWnonDnon_meetpoint | - | Hand gesture for "rally position" (kneeling) |
| AsigPknlMstpSnonWnonDnon_slowdown | - | Hand gesture for "slow down" (kneeling) |
| AsigPknlMstpSnonWnonDnon_speedup | - | Hand gesture for "speed up" (kneeling) |
| AsigPknlMstpSnonWnonDnon_stop | - | Hand gesture for "stop" (kneeling) |
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AmovPpneMstp...
| Name | Usage | Description |
| AsigPpneMstpSnonWnonDnon_danger | - | Hand gesture for "danger" (prone) |
| AsigPpneMstpSnonWnonDnon_engage | - | Hand gesture for "move out" (prone) |
| AsigPpneMstpSnonWnonDnon_freeze | - | Hand gesture to "freeze" (prone) |
| AsigPpneMstpSnonWnonDnon_holdfire | - | Hand gesture for "get down" (prone) |
| AsigPpneMstpSnonWnonDnon_meetpoint | - | Hand gesture for "rally position" (prone) |
| AsigPpneMstpSnonWnonDnon_slowdown | - | Hand gesture for "slow down" (prone) |
| AsigPpneMstpSnonWnonDnon_speedup | - | Hand gesture for "speed up" (prone) |
| AsigPpneMstpSnonWnonDnon_stop | - | Hand gesture for "stop" (prone) |
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AmovPpneMstp...
| Name | Usage | Description |
| AwopPercMstpSoptWbinDnon_AwopPpneMstpSoptWbinDnon_non | - | Prone binocular position, stows binoculars, prepares AT weapon (might be a sniper rifle, can't tell too well) |
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AmovPpneMstp...
| Name | Usage | Description |
| AwopPknlMstpSoptWbinDnon_AmovPknlMstpSrasWpstDnon_end | - | Kneeling position, draws pistol |
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AmovPpneMstp...
| Name | Usage | Description |
| AwopPpneMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_rifle | - | Prone position, enters standing binocular position with rifle slung in front |
| AwopPpneMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_rifle | - | Prone position, enters kneeling binocular position with rifle slung in front |
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pastor...
Bomb-sniffing dog
| Name | Usage | Description |
| Pastor_Die | p | Dog flops over dead |
| Pastor_Init | - | No apparent shift from dog's initial position, probably useful to get dog back to it's initial state |
| Pastor_Run | p | Dog runs forward a short distance at a medium speed |
| Pastor_Run_low | p | No apparent change from Pastor_Run |
| Pastor_Sit1 | s | Dog sits back for a second and then returns to Pastor_Init position |
| Pastor_Sit3 | s | Dog goes from end of Pastor_Sit1 animation to Pastor_Init position |
| Pastor_Siting | p | Dog sits for a second before returning to Pastor_Init position |
| Pastor_Sprint | - | No apparent difference from Pastor_Run |
| Pastor_Sprint_low | - | No apparent difference from Pastor_Run |
| Pastor_Stop | - | No apparent difference from Pastor_Init |
| Pastor_Stop_low | - | No apparent difference from Pastor_Init |
| Pastor_Stop_variant | - | No apparent difference from Pastor_Init |
| Pastor_Stop_variant_0s | - | No apparent difference from Pastor_Init |
| Pastor_StopV1 | p | Dog wags tail |
| Pastor_StopV1_variant | p | No apparent difference from Pastor_StopV1 |
| Pastor_StopV2 | p | Dog barks, playing barking sound |
| Pastor_StopV2_variant | p | No apparent difference from Pastor_StopV2 |
| Pastor_Walk | p | Dog walks forward cautiously |
| Pastor_Walk_Back | p | Dog walks backward cautiously |
| Pastor_Walk_low | p | No apparent difference from Pastor_Walk |
| PastorActions_low | - | No apparent difference from Pastor_Init |
| PastorRun | - | No apparent difference from Pastor_Init |
| PastorRun_low | - | No apparent difference from Pastor_Init |
| PastorSit | - | No apparent difference from Pastor_Init |
| PastorSprint | - | No apparent difference from Pastor_Init |
| PastorSprint_low | - | No visible difference from Pastor_Init |
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vbs2...
| Name | Usage | Description |
| vbs2_AinvPknlMstpSlayLowWrflDnon | - | Unit kneeling, holding ground (looks like a bomb disposal) |
| vbs2_AinvPknlMstpSlaylowWrflDnon_AmovPercMstpSlowWrflDnon | - | From kneeling (in bomb disposal position), stands up |
| vbs2_AmovPercMstpSlowWrflDnon_AinvPknlMstpSlayLowWrflDnon | - | From standing, unit kneels (into bomb disposal position) |
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vbs2_bc...
Battlefield clearance
| Name | Usage | Description |
| vbs2_bc_RifleLowStandActions | p | |
| vbs2_bc_RifleLowRunBActions | p | |
| vbs2_bc_RifleLowWalkBActions | p | |
| vbs2_bc_AmovPercMstpSlowWrflDnon | p | Unit stays static in a crouched position |
| vbs2_bc_AmovPercMwlkSlowWrflDb | p | Unit moves backwards in a crouched position |
| vbs2_bc_AmovPercMrunSlowWrflDb | p | Unit moves backwards in a crouched position |
| vbs2_bc_AdthPercMstpSlowWrflDnon_1 | p | Unit dies while in a crouched position |
| vbs2_bc_AmovPercMstpSlowWfrlDnon_AcinPknlMwlkSlowWrflDb_1 | p | Unit goes from standing to crouched, and grabs body |
| vbs2_bc_AmovPercMstpSlowWfrlDnon_AcinPknlMwlkSlowWrflDb_2 | p | Unit goes from kneeling to crouched, and grabs body |
| vbs2_bc_AcinPknlMwlkSlowWrflDb_AmovPercMstpSlowWfrlDnon | p | Unit stands up from crouched position |
| vbs2_bc_AinjPpneMstpSnonWnonDb_still | p | Unit stays static in a semi-seated position |
| vbs2_bc_AinjPpneMstpSnonWnonDb | p | Unit is being dragged around |
| vbs2_bc_AinjPpneMstpSnonWnonDb_release | p | Dragged unit is dropped |
| vbs2_bc_AinjPpneMstpSnonWnonDnon | p | Unit lies flat on the ground |
| vbs2_bc_AinjPpneMstpSnonWnonDb_grab | p | Unit, lying flat on the ground, is being grabbed |

