addWaypoint

From Bohemia Interactive Community
Jump to: navigation, search
Introduced in Armed Assault version 1.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Adds (or inserts when index is given) a new waypoint to a group.

The waypoint is placed randomly within a circle with the given center and radius.

The function returns a waypoint with format [group, index].

Syntax

Syntax:
Array = groupName addWaypoint [center, radius] or [center, radius, index]
Parameters:
groupName: Group
[center, radius]: Array
center: Position or Object
index: Number
Return Value:
Array - format Waypoint

Examples

Example 1:
_wp = grp addWaypoint [position player, 0]

Additional Information

Multiplayer:
-
See also:
waypoints, deleteWaypoint, copyWaypoints, setCurrentWaypoint
setWaypointBehaviour, setWaypointCombatMode, setWaypointCompletionRadius, setWaypointDescription, setWaypointFormation, setWaypointHousePosition, setWaypointPosition, setWaypointScript, setWaypointSpeed, setWaypointStatements, setWaypointTimeout, setWaypointType, setWaypointVisible

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on November 26, 2009
tijmenjoppe
If you add a waypoint to your group and then want them to start moving to that waypoint, make sure to call setWaypointType "MOVE" on your waypoint.

Posted on June 10, 2010
besselinksjm
At least in VBS2 1.30, the randomization of addWaypoint doesn't seem to work correctly all of the time.

Posted on 18:23, 28 April 2011 (CEST)
besselinksjm
At least in VBS2 1.30, the alternative syntax of addWaypoint with a specified index doesn't seem to work correctly.


Bottom Section

Personal tools
Google Ads