addWeaponCargo
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Add weapons to the cargo space of vehicles, which can be taken out by infantry units. Once the weapon cargo space is filled up, any further addWeaponCargo commands are ignored.
Syntax
- Syntax:
- vehicleName addWeaponCargo [weaponName, count]
- Parameters:
- vehicleName: Object - vehicle to add the weapons to
- [weaponName, count]: Array
- weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
- count: Number - number of weapons to add.
- [weaponName, count]: Array
- Return Value:
- Nothing
Examples
- Example 1:
_truck addWeaponCargo ["M16",5]
Additional Information
- Multiplayer:
- -
- See also:
- addMagazineCargo, clearMagazineCargo, clearWeaponCargo, getWeaponCargo, addWeaponCargoGlobal
Notes
Notes
Notes
-
Only works on clients. Sbsmac 11:02, 24 October 2009 (CEST)
-
When players add/remove gear directly via the gear menu that gear is synchronized across the network. Since this command is local only, using it during a mission can cause all sorts of weird issues. To get proper synchronization use this command in the object's init line or in a script called from its init line with a call compile preprocessFile command (and not execVM). Galzohar 11:02, 10 July 2010