allowFleeing
From Bohemia Interactive Community
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Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Sets the cowardice level (the lack of courage or bravery) of a group or unit.
The more cowardice a Group or Object has, the sooner it will start fleeing.
0 means maximum courage, while 1 means always fleeing.
Syntax
- Syntax:
- name allowFleeing cowardice
- Parameters:
- name: Object or Group
- cowardice: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 allowFleeing 1
Additional Information
- Multiplayer:
- -
- See also:
- fleeing
Notes
Notes