buttonSetAction
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.5
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Syntax
- Syntax:
- buttonSetAction [idc, "action"]
- Parameters:
- idc: Integer - control ID
- action: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- buttonAction buttonSetAction_control

