buttonSetAction

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Introduced in Operation Flashpoint version 1.5Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.5

Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.

Syntax

Syntax:
buttonSetAction [idc, "action"]
Parameters:
idc: Integer - control ID
action: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
buttonAction buttonSetAction_control

Notes

Notes

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Notes

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