buttonSetAction
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.5
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]
Additional Information
- Multiplayer:
- -
- See also:
- buttonAction, ctrlActivate
Notes
Notes
Notes
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
