camCommand
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Executes a command on the given camera / actor object.
The "manual on" and "manual off" commands are recognized for all types.
For the "camera" type, the following commands can be used: "inertia on" and "inertia off".
For the "seagull" type it's one of: "landed" and "airborne" these control if they land or fly.
When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne".
The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
Syntax
- Syntax:
- camera camCommand "command"
- Parameters:
- object: Object - object of type "camera" or "seagull"
- command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
- Return Value:
- Nothing
Examples
- Example 1:
_camera camCommand "manual on"
Additional Information
- Multiplayer:
- Behaviour unknown.

