camCreate

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Create a camera or a seagull object on the given position. Also other objects can be created this way, but vehicles created with camCreate cannot be entered. Any units created with camCreate will remain static. With difference to createVehicle, objects are created without consideration of the collision detection with surrounding objects, thus the objects are spawned exactly at the given position.camCreate is conducted immediately, the command doesn't wait for camCommit.

Syntax

Syntax:
Object = "type" camCreate Position
Parameters:
type: String - either "camera", "seagull" or any other class name of OFP vehicles.
Position - position to create the object at
Return Value:
Object - The newly created object is returned.

Examples

Example 1:
_cam = "camera" camCreate (position player)

Additional Information

Multiplayer:
camCreated objects are only visible locally (meaning they are client-side effects).
See also:
camDestroy, createVehicle, createUnit

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 3, 2006 - 14:14
hardrock
Notes from before the conversion:

In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).

You can also use camCreate to create objects.

For example: flare1 = "flare" camCreate getPos gameLogic_1

However, soldier units created in this way have little or no AI.

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