canFire
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Returns if the given vehicle is still able to fire. This command checks only the damage value, not the ammo!
Syntax
- Syntax:
- _Boolean = canFire #Unit|Unit
- Parameters:
- #Unit|Unit: Object
- Return Value:
- Boolean - true if it's still able to fire, false if not
Examples
- Example 1:
?!(canFire _tank) : player sideChat "Tank disabled!"
Additional Information
Notes
Notes
Notes
-
true even if unit is out of ammo. Only false if gun is damaged.
False if there is no gunner in the vehicle, regardless of damage level. --Canukausiuka 05:20, 24 August 2008 (CEST)

