combatMode

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the combat mode of the given unit. See setCombatMode for more information about combat modes.

Syntax

Syntax:
String = combatMode Unit(s)
Parameters:
Unit(s): Units Unit or Group
Return Value:
String - One of "BLUE", "GREEN", "WHITE, "YELLOW" and "RED"

Examples

Example 1:
?((combatMode _grp1)=="BLUE") : _grp1 setCombatMode "GREEN"

Additional Information

Multiplayer:
Behaviour unknown.
See also:
setCombatMode

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion:

Use setCombatMode to set the combat mode. The definitions of the colours are given under that command.

Ceeeb
In OFP v1.96, combatMode return value does not change when unit's combat mode is set with radio commands, ie troops under the player's command.

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