createAgent

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This is a reserved keyword for future implementations. In Armed Assault it is not implemented yet.


Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates an (independent) agent (person) of the given type (type is a name of a subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius.

Special properties can be: "NONE" and "FORM".

Syntax

Syntax:
Object = createAgent ["type", position, markers, placement, special]
Parameters:
type: String from CfgVehicles
position: Array (position format)
markers: Array
placement: Number radius
special: String "None", or "Form"
Return Value:
Object

Examples

Example 1:
agent = createAgent ["SoldierWB", position player, [], 0, "FORM"]

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

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Notes

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