createDialog
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.5
Description
- Description:
- Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If already another dialog is opened, the desired dialog is created as child dialog of the already opened one.
Syntax
- Syntax:
- Boolean = createDialog "className"
- Parameters:
- className: String - class name used in the description.ext / resource.cpp
- Return Value:
- Boolean - true when the dialog was created successfully
Examples
- Example 1:
_ok = createDialog "RscDisplayGame" ?!(_ok) : hint "Dialog couldn't be opened!"
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- closeDialog, dialog

