createGuardedPoint

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Adds a point guarded by the given side. The actual item or position guarded is determined by the following priority.

  • If idStatic is not negative, the position of a static object with the given id is guarded.
  • If the given vehicle is valid, the starting position of the vehicle is guarded.
  • otherwise the given position is guarded.

Syntax

Syntax:
createGuardedPoint [ side, Position, idStatic, Vehicle]
Parameters:
Side
Position
idStatic, Number
Vehicle
Return Value:
Nothing or undocumented

Examples

Example 1:
point = createGuardedPoint [ east, [0, 0], -1, vehicle player ]

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

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Notes

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