createRope (VBS2)

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Introduced in Virtual Battlespace 2 version 1.22

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Introduced in

Game:
Virtual Battlespace 2
Version:
1.22

Description

Description:
Creates a list of chained physX objects where all neighbors are connected via joint.

Syntax

Syntax:
createRope [fromObject, fromPoint, toObject, toPoint, ropeClassName, ropeBeg, ropeEnd, ropeSegments, [swingSpring, twistSpring, damping]]
Parameters:
fromObject: Object - Object where to start creating a rope
fromPoint: String or Vector - Specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
toObject: Object - Object where to bind the last segment of the rope
toPoint: String or Vector - Specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
ropeClassName: String - Name of class that will be created and that will represent a rope segment
ropeBeg: String or Vector - Specifies where on the ROPE object will be created joint with the previous segment (either memory point name or vector - similar like in case of fromPoint)
ropeEnd: String or Vector - Specifies where on the ROPE object will be created joint with the next segment (either memory point name or vector - similar like in case of fromPoint)
ropeSegments: Number - Number of segments to be created
Return Value:
Nothing

Examples

Example 1:
createRope [B0, "tw", N0, "center", "vbs2_rope_segment", "bottom", "top", 10, [10, 10, 0.5]]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
destroyRope

Notes

Notes

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Notes

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