createSoundSource

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.

Syntax

Syntax:
Object = createSoundSource ["type", Position, markers, placement]
Parameters:
type: String as per CfgVehicles
Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

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Notes

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