createTrigger

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Introduced in Armed Assault version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates a new trigger on the given position.

An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector.

An array containing all units that have activated the trigger is available via list triggerobj.

Syntax

Syntax:
Object = createTrigger ["type", Position]
Parameters:
type: String
Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

Multiplayer:
Behaviour unknown.
See also:
setTriggerActivation, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout, setTriggerType

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 26 Mar, 2008
Dr_Eyeball
Image:effects_local.gif The created trigger will be local to the client it was created on.

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