createTrigger

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Introduced in Armed Assault version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates a new trigger on the given position.

An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector.

An array containing all units that have activated the trigger is available via list triggerobj.

Created triggers can be deleted using deleteVehicle.

Syntax

Syntax:
Object = createTrigger [type, position]
Parameters:
[type, position]: Array
type: String
position: Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

Multiplayer:
Trigger will only be present on the machine(s) this command is run.
See also:
setTriggerActivation, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout, setTriggerType, setEffectCondition, setSoundEffect, setMusicEffect, setTitleEffect, deleteVehicle, synchronizeWaypoint, synchronizeTrigger

Notes

Notes


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Notes


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