createTrigger
From Bohemia Interactive Community
| Editors, please check Policy: Scripting Command Page Syntax. |
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Creates a new trigger on the given position.
An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector.
An array containing all units that have activated the trigger is available via list triggerobj.
Syntax
- Syntax:
- Object = createTrigger ["type", Position]
- Parameters:
- type: String
- Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- setTriggerActivation, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout, setTriggerType
Notes
Notes
Notes
- Posted on 26 Mar, 2008
- Dr_Eyeball
-
The created trigger will be local to the client it was created on.

