createUnit array

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Creates a unit (person) of the given type (type is a name of a subclass of CfgVehicles) and makes it a member of the given group. If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The unit is placed inside a circle with this position as its center and placement as its radius.

Special properties can be: "NONE" and "FORM".

Syntax

Syntax:
Person= Group createUnit ["ClassName", Position, markers, placement, "special"]
Parameters:
Group
classname: String
Position
markers: Array
placement: Number. Radius
special: String
Return Value:
Object

Examples

Example 1:
_unit = group player createUnit ["SoldierWB", Position player, [], 0, "FORM"]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
createUnit, createCenter, createGroup, createVehicle

Notes

Notes

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Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Although this command takes a group as an argument, you need to use the join command if you want the created units to perform actions such as move. For example:-

comment "Create a new soldier within 100m of the player and cause them to run towards the player" ; _grp = createGroup west; unit = _grp createUnit ["SoldierWB", position player, [], 100, "FORM"] ; [unit] join _grp ; unit move position player ;

However, some commands such as setUnitPos only work if run before the join.

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