ctrlSetEventHandler

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets given event handler of given control.

The provided function should return true/false indicating that the event has handled this event fully or not and whether the engine should execute it's default code or not afterwards.

See User Interface Event Handlers for the full list of handler names.

If applicable, see DIK_KeyCodes for a list of key code constants, which are relevant to key related user interface events like: KeyDown & KeyUp.

Syntax

Syntax:
Control ctrlSetEventHandler ["handler name", "function"]
Parameters:
Control
handler name: String
function: String
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetEventHandler ["KeyDown", ""]
Example 2:
(_display displayCtrl 108) ctrlSetEventHandler ["LBSelChanged","['ListChange',_this] call FireEvents"];

Additional Information

Multiplayer:
Behaviour unknown.
See also:
displaySetEventHandler, UI Event Handlers, DIK KeyCodes

Notes

Notes

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Notes

The article User Interface Event Handlers contains a list of event handler names.
Be aware though, that the preceding "on" in the listed names must be eliminated when used with the ctrlSetEventHandler command.

e.g. instead of _control ctrlSetEventHandler ["OnLBSelChanged", ""]; // WRONG use _control ctrlSetEventHandler ["LBSelChanged", ""]; // RIGHT

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