cutObj

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Display an object defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.

Syntax

Syntax:
cutObj ["ClassName", "type", speed*] * optional
Parameters:
ClassName: String - the class name of the object
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - time in seconds in which the object will be faded in. If no speed is given, an assumed value is set.
Return Value:
Nothing

Examples

Example 1:
cutObj ["TVSet","PLAIN"]
cutObj ["TVSet","PLAIN",2]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
titleObj

Notes

Notes

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Notes

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