cutObj

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Display an object defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.

Syntax

Syntax:
(layer) cutObj [name, type, (speed)]
Parameters:
layer: Number - This parameter is optional and only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most.
[name, type, speed]: Array
name: String - the className of the object
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - This value is optional, time is seconds, in which the object will be faded in. If no speed is given, 1 is assumed.
Return Value:
Nothing

Examples

Example 1:
cutObj ["TVSet","PLAIN"]
cutObj ["TVSet","PLAIN",2]
Example 2:
2 cutObj ["TVSet","PLAIN",2];

Additional Information

Multiplayer:
-
See also:
titleObj, cutText, cutRsc

Notes

Notes

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Notes

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