cutRsc
From Bohemia Interactive Community
| Editors, please check Policy: Scripting Command Page Syntax. |
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Syntax
- Syntax:
- cutRsc ["ClassName", "type", speed*] * optional
- Parameters:
- ClassName: String - the class name of the resource
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
- speed: Number - time in seconds in which the resource will be faded in. If no speed is given, an assumed value is set.
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular","PLAIN"] cutRsc ["binocular","PLAIN",2]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- titleRsc
Notes
Notes
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.

