cutRsc

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.

Syntax

Syntax:
cutRsc ["ClassName", "type", speed*] * optional
Parameters:
ClassName: String - the class name of the resource
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - time in seconds in which the resource will be faded in. If no speed is given, an assumed value is set.
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]
cutRsc ["binocular","PLAIN",2]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
titleRsc

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:

  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.

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