deleteVehicle
From Bohemia Interactive Community
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Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.34
Description
- Description:
- Delete an object. Note that only units inserted in the mission editor and units created during the game's progress can be deleted by this command. Island objects and player units can't be removed.
Syntax
Examples
- Example 1:
deleteVehicle _house1
Attention Deleting a vehicle, which is still being accessed by a running script, can result in a CTD.
Additional Information
- Multiplayer:
- A deleted player unit will stay visible until that player has disconnected.
- See also:
- createUnit, createUnit array, createVehicle array, createVehicleLocal, createVehicle
Notes
Notes
Notes
- Posted on August 3, 2006 - 14:30
- hardrock
- Notes from before the conversion:
If you run deleteVehicle for every playable soldier, the AI units will be removed.
deleteVehicle unit1will result in some very strange, and unwelcome, things happening.
A safer way to delete unit1 if it is, or might be, inside a vehicle is:
unassignVehicle unit1
unit1 setPos [0,0,0]
deleteVehicle unit1This is because you cannot call deleteVehicle on a unit (soldier) who's currently inside a Vehicle.
The line below works just fine for units that have been deleted.
if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"} - Posted on January 14, 2009 - 12:35
- Kronzky
- Units in vehicles cannot be deleted.
It doesn't matter whether it's the default crew (e.g. {driver car1}), or a unit that has been placed into a vehicle (e.g. {unit1 moveInCargo car1; deleteVehicle unit1}). In either case the unit will stay alive and visible in its position.
To circumvent this limitation, eject the unit first, before deleting it. - Posted on August 6, 2009 - 11:30
- Shuko
- In Arma 2 deleting units in vehicles work. Trigger with the code below will remove APC, crew and the group that is moveincargo'd.
{deletevehicle _x} foreach crew (thislist select 0); deletevehicle (thislist select 0);
