enableAI

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Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - See disableAI or disableAI_(VBS2) for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move"

Additional Information

Multiplayer:
-
See also:
disableAI, disableAI_(VBS2)

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on Mar 19, 2010 - 14:39
TijmenJoppe
Multiplayer Use for VBS2:

The disableAI and enableAI commands need to be executed on the server or client where target unit is local. In other words: executing the command in a script on the server on a unit that is remote to that server (and local to one of the network clients) will have no effect.


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