exec

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Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Execute a script using (the deprecated) .sqs syntax. The argument is passed to the script in the "_this" variable.
It is not recommended to use this command. Instead, the execVM command should be used!
Learn more about scripts under Scripts.

Syntax

Syntax:
argument exec script
Parameters:
argument: Any Value - the argument which should be passed to the script. To pass multiple arguments, use an array.
script: String - the name of the script. It should be given relatively to the mission folder, campaign scripts subfolder or global scripts folder and is searched there in the same order.
If you refer to a script packed together with an addon, the path should look like this: "\ADDON_PBO_NAME\script.sqs" where ADDON_PBO_NAME is the name of the addon's *.pbo file without extension.
Return Value:
Nothing

Examples

Example 1:
[player, _jeep] exec "getin.sqs"

Additional Information

Multiplayer:
-
See also:
execVM, call

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

VBS2 VTK: To execute a script with no arguments that will run during the start of a mission, add this to the initialization line of one of your objects:

[ ] exec "script_name.sqs"

I had some trouble getting this to work at first; the key is to have a space between the brackets.


IMPORTANT: not reccomended for use with .sqf scripts! line breaks will cause problems if you do - use execVM for those

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