findEditorObject (VBS2)

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Virtual Battlespace 2 version 1.00

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Introduced in

Game:
Virtual Battlespace 2
Version:
1.00

Description

Description:
Return object that matches the provided reference.
If no match is found, an empty string is returned.

Syntax

Syntax:
map findEditorObject [type,qualifiers,...]
Parameters:
map: Control -
type: String - Type of editor object (e.g. "unit" or "waypoint", etc.)
qualifiers: Anything - further qualifiers for specific editor object type (e.g. Object or "NEXTTASK", etc.)
Return Value:
String - editor object's name

Examples

Example 1:
_edObj = _map findEditorObject ["unit",_x];
Example 2:
_edObj = _map findEditorObject ["waypoint","PARENT",_groupEdObj];

Additional Information

Multiplayer:
Behaviour unknown.
See also:
findEditorObjects, evalObjectArgument

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Kronzky
To retrieve the respective Object that belongs to an editor object, use the following syntax (_x stands for the editor object name):

_obj = _map evalObjectArgument [_x,"VARIABLE_NAME"];

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