fn vbs isVisible (VBS2)

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Introduced in Virtual Battlespace 2 version 1.22

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Introduced in

Game:
Virtual Battlespace 2
Version:
1.22

Description

Description:
Finds out if a vehicle or position is visible from a specified position. It checks the visibility of the center and the eight boundingBox corners and can take exceptions into account. For positions the rate argument is obsolete, as those are either visible or not.

Syntax

Syntax:
[array, check, rate, except] call fn_vbs_isVisible
Parameters:
array: Array (PositionAGL format)
check: Object or Array (PositionAGL format)
rate: Number (optional) - Value between 0 and 1; the higher the value, the more edges of the boundingBox have to be visible for this function to return true, standard is 0.1.
except: Array (optional) - Array with objects which are not taken into account as view blockers.
Return Value:
Boolean

Examples

Example 1:
_isVisible = [position player, target,.2, [player]] call fn_vbs_isVisible

Additional Information

Multiplayer:
Behaviour unknown.
See also:
fn_vbs_getVisibility, getVisibility, collisionDetection

Notes

Notes

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Notes

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