fn vbs moveIn (VBS2)

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Introduced in Virtual Battlespace 2 version 1.20Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

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Introduced in

Game:
Virtual Battlespace 2
Version:
1.20

Description

Description:
Moves a unit in a vehicle.

Syntax

Syntax:
[unit, vehicle, position, noAI, silent] call fn_vbs_moveIn
Parameters:
unit: Object - The unit which gets in
vehicle: Object - The vehicle to move in
position (optional): String - The position to move in, one of "driver", "gunner", "commander", "cargohatch" (only hatches), "cargo" (copilot, cargo & hatches). If no position is given, the first empty seat following this priority list will be assumed ("driver" first, "cargo" last).
noAI (optional): Boolean - True: only move in empty seats; False: Move in an AI seat if nothing else is free; if nothing is given, false is assumed.
silent (optional, since 1.21): Number - 1: show no messages; 0: show messages when a problem occurs; if nothing is given, 0 is assumed.
Return Value:
Nothing

Examples

Example 1:
[player, tank1] call fn_vbs_moveIn
Will move player into tank1, first free position after priority list is chosen.
Example 2:
[soldier2, tank4, true, 1] call fn_vbs_moveIn
Will move soldier2 into tank4, first free position after priority list is chosen, AI won't matter and there will be no messages (e.g. when there's no seat left).
Example 3:
[sol1, veh, "gunner", true] call fn_vbs_moveIn

Will move sol1 into veh as gunner. If there is alredy an AI, it will be thrown out or moved to cargo, if empty cargo is available.

Additional Information

Multiplayer:
Has global effect, the locality of the arguments does not matter (since 1.21).

Notes

Notes

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Notes

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