getPos
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Returns the object position in format Position.
Syntax
- Syntax:
- Array = getPos object
- Parameters:
- object: Object; since VBS2 1.24: Location
- Return Value:
- Array - format Position
Examples
- Example 1:
getPos player
Additional Information
- Multiplayer:
- -
- See also:
- position, getPosASL, getPosATL, getMarkerPos, setPos
Notes
Notes
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 14 Dec, 2010
- disat
-
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
- Posted on 6 Feb, 2011
- Hduregger
-
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land.
getPos behaves similar to
_obj modelToWorld [0.0, 0.0, 0.0]
but it does not give the same result, therefore
(_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).