list
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- List of units that would activate given Trigger.
For trigger of type "Not present" the list is the same as that returned for "present".
Syntax
- Syntax:
- Array = list trigger
- Parameters:
- trigger: Object
- Return Value:
- Array - returns a pointer to the trigger's list.
Since this is just a reference this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist = +(list triggerOne).
Examples
- Example 1:
_tlist = list _triggerOne
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
- To use the trigger list inside the trigger definition (in the "On Activation/Deactivation" fields) use the array thislist instead.
{player sidechat format["%1 activated trigger",_x]} foreach thislist

