list

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
List of units that would activate given Trigger.

For trigger of type "Not present" the list is the same as that returned for "present".

Syntax

Syntax:
Array = list trigger
Parameters:
trigger: Object
Return Value:
Array - returns a pointer to the trigger's list.
Since this is just a reference this means that the value in your local variable will change as the content of the trigger area changes. To permanently copy the returned list to a different variable, use _mylist = +(list triggerOne).

Examples

Example 1:
_tlist = list _triggerOne

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

  • To use the trigger list inside the trigger definition (in the "On Activation/Deactivation" fields) use the array thislist instead.

{player sidechat format["%1 activated trigger",_x]} foreach thislist

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