onMapSingleClick

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Introduced in Operation Flashpoint: Resistance version 1.85

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.85

Description

Description:
Define action performed when user clicks in map by executing code.

the code receives 3 (localised in scope) variables:

When click is processed, code should ultimately return true back to the engine. If false is returned, default processing by the game engine is done. Return value of any other type (including Nothing) is an error. In such case default processing by the game engine is done, and error message may be displayed.

The code is executed on every click, until the Command is

  • removed via onMapSingleClick "", or
  • replaced by onMapSingleClick "SomeOtherCommand(s)"

Syntax

Syntax:
onMapSingleClick code
Parameters:
code:String
Return Value:
Nothing

Examples

Example 1:
onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true;" ArmA: Creates a soldier unit at the position clicked.
Example 2:
onMapSingleClick "_grp1 move _pos; onMapSingleClick ''; true;" ArmA: Orders "_grp1" to move to position clicked. Disables further map-click actions.
Example 3:
onMapSingleClick """SoldierWB"" createUnit [_pos, group player]; true;" OFP: In OFP single quotes cannot be used for string definition, so two double-quotes have to be used instead.

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

In OFP

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