preloadObject

From Bohemia Interactive Community

Jump to: navigation, search
Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit.

Returns true once all data is loaded and ready.

Syntax

Syntax:
Boolean = distance preloadObject object
Parameters:
distance: Number
object: Object or String
Return Value:
Boolean

Examples

Example 1:
spawn {waitUntil 10 preloadObject "SoldierW"}
Example 2:
spawn {waitUntil 10 preloadObject leader player}

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Bottom Section

Personal tools
Buy ArmA now!