respawnVehicle

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set vehicle as respawnable in MP games.

Syntax

Syntax:
Vehicle respawnVehicle [delay = -1, count = 0]
Parameters:
delay: Number. Default -1 (use respawnDelay from Description.ext)
count: Number. Default 0 (unlimited respawns)
Return Value:
Nothing

Examples

Example 1:
_car respawnVehicle [5.0, 3];
'car' will respawn at the predefined marker for the side after 5 seconds. The unit will respawn 3 times.
Example 2:
_car respawnVehicle [30];

'car' will respawn at the predefined marker for the side after 30 seconds. The unit will respawn an unlimited number of times.

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

For this command to work (in both SP & MP) you need the appropriate markers in the mission. The markers are...

respawn_vehicle_west
respawn_vehicle_east
respawn_vehicle_guerilla
respawn_vehicle_civilian

Also, by default it will use respawnDelay from the description.ext as mentioned unless you specify

respawnVehicleDelay = x;

Where x is delay in seconds. Sy 16:38, 28 May 2007 (CEST)


In Multiplayer the respawned vehicle remains local to the client who was the last driver of the vehicle or the client who was the leader of the last AI driver of the vehicle. If the vehicle has yet to be driven or the AI driver is local to the Server then the respawned vehicle will be local to the Server.--Sy 16:49, 10 June 2007 (CEST)


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