scudState
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.30
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
Syntax
Examples
- Example 1:
? scudState _scudOne >= 3 : hint "RUN!!!!"
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
-
Non-integral values are used to indicate transition between states.
- Posted on August 4, 2006 - 10:58
- hardrock
- Notes from before the conversion:
This command does not make the scud do anything.
It simply checks to see what state the scud is in.
To make the scud be upright or launch you need to use an action.
e.g. scud1 action ["scud launch"]

