scudState

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Introduced in Operation Flashpoint version 1.30

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.30

Description

Description:
Current state of given Scud launcher. Following states are recognized:

  • 0 - No activity
  • 1 - Launch preparation,
  • 2 - Launch prepared
  • 3 - Ignition
  • 4 - Launched.

Syntax

Syntax:
Number = scudState Vehicle
Return Value:
Number

Examples

Example 1:
? scudState _scudOne >= 3 : hint "RUN!!!!"

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Non-integral values are used to indicate transition between states.
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion:

This command does not make the scud do anything.

It simply checks to see what state the scud is in.

To make the scud be upright or launch you need to use an action.

e.g. scud1 action ["scud launch"]

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