secondaryWeapon

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Introduced in Operation Flashpoint: Resistance version 1.75

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Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Returns name of a unit's secondary weapon (empty string if none).

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

Multiplayer:
Behaviour unknown.
See also:
primaryWeapon, weapons

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion:

secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to directly detect the active weapon.

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