setCaptive
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Mark unit as captive.
If unit is a vehicle, commander is marked.
A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.
Syntax
Examples
- Example 1:
_soldier1 setCaptive true
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- setCaptive_(VBS2)
Notes
Notes
Notes
- Posted on August 4, 2006 - 23:49
- hoz
- This function does not remove unit's weapons.
If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

