setCaptive

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Introduced in Operation Flashpoint version 1.00

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Mark unit as captive.

If unit is a vehicle, commander is marked.

A captive is neutral to everyone, and will not trigger "detected by" conditions for its original side.

Syntax

Syntax:
Person setCaptive Boolean
Return Value:
Nothing

Examples

Example 1:
_soldier1 setCaptive true

Additional Information

Multiplayer:
Behaviour unknown.
See also:
setCaptive_(VBS2)

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 23:49
hoz
This function does not remove unit's weapons.

If you make a unit captive, that unit will still fire on the enemy, but the enemy will not fire back.

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