setDir

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Introduced in Operation Flashpoint version 1.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Sets object heading. Angles are measured in degrees clockwise from north. The accepted heading range is from 0 to 360 Negative angles represent a counter-clockwise angle and the angle can be of any size.

Syntax

Syntax:
object setDir heading
Parameters:
object: Object
heading: Number
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDir 45 Will set soldier1 to face North East
Example 2:
_soldier1 setDir -675 Will also set soldier1 to face North East

Additional Information

Multiplayer:
-
See also:
getDir, setFormDir

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on May 9, 2007 - 20:43 CET
Manny
Though effects of this command remain local, you can do a setPos afterwards to synchronize the direction on all machines in MP. myObj setDir 90; myObj setPos getPos myObj;


Posted on January 9, 2009 - 22:21
Killswitch
In ArmA, the effect of setDir is synchronized across the network.


Posted on April 5th, 2011
kju
In OA 1.59 the comment of Manny still holds true for createVehicle'd empty vehicles by the server. For the player object a local setDir alone is enough.


Posted on July 10, 2010 - 16:34
Shuko
In ArmA 2 OA, this command only makes the unit glance momentarily to the direction. To change his heading more permanently use setFormDir.


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