setFriend

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets how friendly side1 is with side2. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly.

Syntax

Syntax:
ThisSide setFriend [OtherSide , Friendliness]
Parameters:
ThisSide, OtherSide: Side
Friendliness: Number
Return Value:
Nothing

Examples

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Kronzky
This command might be buggy (or the description regarding enemy status is wrong). See this discussion.

Ceeeb
Setting the civilian side to be the enemy of any other side will result in the other side attacking inanimate mission editor placed objects such as empty vehicles and static objects, since these objects belong to the civilian side.

T_D
Be aware that this command only sets the friendliness of one side. If you want to have both sides attacking each other, you have to set both:Resistance setFriend [East, 0]; East setFriend [Resistance, 0];

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