setHit (VBS2)

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Introduced in Virtual Battlespace 2 version 1.00

Click on the images for descriptions

Introduced in

Game:
Virtual Battlespace 2
Version:
1.00

Description

Description:
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead.

Syntax

Syntax:
object setHit [part, damage]
Parameters:
object: Object -
part: String -
damage: Number -
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["engine", 1]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
canStand

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Kronzky
Useful hit-zones are:

  • Units
  • "body"
  • "hands"
  • "legs"


  • Vehicles (may or may not exist, depending on vehicle type and configuration). Any indexes (indicated by #) will start with 1, and continue on, depending on vehicle configuration:
  • "engine"
  • "fueltank"
  • "glass_W" (W=window #, e.g. glass_1)
  • "hull"
  • "light_E_S" (E=front/rear index, S=left/right index, e.g. light_1_1)
  • "main_trav" (turret)
  • "track_T" (T=track #, e.g. track_2)
  • "wheel_A_W" (A=axle #, W=wheel #, e.g. wheel_1_2)
  • "wheel_A_W_damper" (as wheel_A_W)

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