setLightAmbient

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Introduced in Armed Assault version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set ambient color of light.

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).

Light can be created with command createVehicle with special vehicle class "#lightpoint"

for example:

_light = "#lightpoint" createVehicleLocal pos;

_light setLightBrightness 1.0;

_light setLightAmbient[0.0, 1.0, 0.0];

_light setLightColor[0.0, 1.0, 0.0];

_light lightAttachObject [_object, [0,0,0]]

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