setMarkerTypeLocal

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Introduced in Armed Assault version 1.04Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.04

Description

Description:
Set marker type. Type may be any of:

  • "Flag"
  • "Flag1"
  • "Dot"
  • "Destroy"
  • "Start"
  • "End"
  • "Warning"
  • "Join"
  • "Pickup"
  • "Unknown"
  • "Marker"
  • "Arrow"
  • "Empty"
  • "Select" (displayed in-game as "Empty")

Syntax

Syntax:
markerName setMarkerTypeLocal "MarkerType"
Parameters:
markerName: String
MarkerType: String. As above
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerTypeLocal "Warning"

Additional Information

Multiplayer:
Behaviour unknown.

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 24 May, 2008
Dr_Eyeball
As of ArmA v1.14, the Warfare mission also provides easy access to the following markers:

  • "FireMission"
  • "AirTeam"
  • "CommandTeam"
  • "Headquarters"
  • "HeavyTeam"
  • "InfantryTeam"
  • "LightTeam"
  • "Attack"
  • "Move"
  • "Defend"
  • "Vehicle"
  • "DestroyedVehicle"
  • "RepairVehicle"
  • "SalvageVehicle"
  • "SupplyVehicle"
  • "Town"
  • "Camp"
  • "Depot"

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