setObjectTexture (VBS1)
From Bohemia Interactive Community
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Introduced in
- Game:
- Virtual Battlespace 1
- Version:
- 2.12.14
Description
- Description:
- Set ObjectTexture
Syntax
Examples
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
-
The difference from the standard OFP setObjectTexture is that in VBS1 you may also use an object ID for an object placed on a WRP map, as opposed to only objects placed by the mission in OFP. All the other rules about setObjectTexture, such as the hiddenSelections[]={}; array requirement, are still applicable.

