setSkill

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Introduced in Operation Flashpoint: Resistance version 1.75

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.75

Description

Description:
Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.

Syntax

Syntax:
vehicleName setSkill skill
Parameters:
vehicleName: Object
skill: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
_hero setskill 1

Additional Information

Multiplayer:
-
See also:
skill, setSkill array, setUnitAbility, CfgAISkill, AI Combat Modes

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 4, 2006 - 12:01
hardrock
Notes from before the conversion:

Approximate ranges are:

  • Novice < 0.25
  • Rookie >= 0.25 and <= 0.45
  • Recruit > 0.45 and <= 0.65
  • Veteran > 0.65 and <= 0.85
  • Expert > 0.85


Posted on June 30, 2007 - 21:16
Kronzky
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.

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