setTriggerActivation

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Introduced in Armed Assault version 1.00

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Defines the trigger activation type.

  • First argument - who activates trigger (side, radio, vehicle or group member):

"NONE", "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET", "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER", "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED".

  • Second argument - when is it activated (presention or detection by the specified side):

"PRESENT", "NOT PRESENT", "WEST D", "EAST D", "GUER D" or "CIV D".

  • Third argument - whether the activation is repeating.

Syntax

Syntax:
trigger setTriggerActivation ["by", "type", repeating]
Parameters:
trigger: Object
Array (String,String,Boolean) See above
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]

Additional Information

Multiplayer:
Behaviour unknown.
See also:
createTrigger, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout, setTriggerType, triggerAttachVehicle, triggerAttachObject

Notes

Notes

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Notes

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