setTriggerActivation
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Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Defines the trigger activation type.
- First argument - who activates trigger (side, radio, vehicle or group member):
"NONE", "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY", "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET", "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER", "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED".
- Second argument - when is it activated (presention or detection by the specified side):
"PRESENT", "NOT PRESENT", "WEST D", "EAST D", "GUER D" or "CIV D".
- Third argument - whether the activation is repeating.
Syntax
- Syntax:
- trigger setTriggerActivation ["by", "type", repeating]
- Parameters:
- trigger: Object
- Array (String,String,Boolean) See above
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- createTrigger, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout, setTriggerType, triggerAttachVehicle, triggerAttachObject

