setTriggerType
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):
"NONE", "SWITCH", "END1", "END2", "END3", "END4", "END5", "END6", "LOOSE" or "WIN".
Syntax
- Syntax:
- trigger setTriggerType "action"
- Parameters:
- trigger: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerType "END1"
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- createTrigger, setTriggerActivation, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout
Notes
Notes
Notes
- Posted on 23 Feb 2007
- Dr_Eyeball
- "SWITCH" type: It appears to be related to activating the setTriggerTimeout values. It may be a prerequisite to using Timeouts and Countdowns, as found in many missions. Found a partial explanation here. (Fix explanation or ref's as needed.)
- Posted on 23 Feb 2007
- Dr_Eyeball
- In the ArmA editor, the trigger dialog also includes action Types for: "Guarded by East", "Guarded by West" and "Guarded by Resistance" in the list and does not include "WIN".

