setTriggerType

From Bohemia Interactive Community

Jump to: navigation, search
Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Sets the type of action processed by the trigger after activation (no action, a waypoints switch or an end of mission):

"NONE", "SWITCH", "END1", "END2", "END3", "END4", "END5", "END6", "LOOSE" or "WIN".

Syntax

Syntax:
trigger setTriggerType "action"
Parameters:
trigger: Object
action: String
Return Value:
Nothing

Examples

Example 1:
_trigger setTriggerType "END1"

Additional Information

Multiplayer:
Behaviour unknown.
See also:
createTrigger, setTriggerActivation, setTriggerArea, setTriggerStatements, setTriggerText, setTriggerTimeout

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 23 Feb 2007
Dr_Eyeball
"SWITCH" type: It appears to be related to activating the setTriggerTimeout values. It may be a prerequisite to using Timeouts and Countdowns, as found in many missions. Found a partial explanation here. (Fix explanation or ref's as needed.)
Posted on 23 Feb 2007
Dr_Eyeball
In the ArmA editor, the trigger dialog also includes action Types for: "Guarded by East", "Guarded by West" and "Guarded by Resistance" in the list and does not include "WIN".

Bottom Section

Personal tools
Buy ArmA now!