setVehicleInit
From Bohemia Interactive Community
| Editors, please check Policy: Scripting Command Page Syntax. |
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Attach a statement to a unit. The statement is propagated over the network in MP games, it can be executed by invoking processInitCommands.
Syntax
- Syntax:
- Unit setVehicleInit "statement"
- Parameters:
- Vehicle: Object
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_soldier3 setVehicleInit "this allowfleeing 0"
Additional Information
- Multiplayer:
- The statement will be sent to clients connecting after the command has been executed. Note that the statement will be executed automatically by JIP clients before Init.sqs or its SQF counterpart has been executed.
- See also:
- processInitCommands
Notes
Notes
Notes
- Crowe
- Setvehicleinit statements will be executed in the order of the unit creation time. This means, the statements of units who have been placed in the editor first, will be executed first. --Crowe 03:12, 20 March 2008 (CET)

