setWaypointCombatMode

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Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
The group combat mode is switched when the waypoint becomes active.

Possible mode values are:

  • "NO CHANGE" (No change)
  • "BLUE" (Never fire)
  • "GREEN" (Hold fire - defend only)
  • "WHITE" (Hold fire, engage at will)
  • "YELLOW" (Fire at will)
  • "RED" (Fire at will, engage at will)

Syntax

Syntax:
waypoint setWaypointCombatMode mode
Parameters:
waypoint: Array - format Waypoint
mode: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointCombatMode "RED"

Additional Information

Multiplayer:
-
See also:
addWaypoint, waypointCombatMode, AI Combat Modes: Engagement rules

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

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