setWeaponDirection (VBS2)
From Bohemia Interactive Community
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Introduced in
- Game:
- Virtual Battlespace 2
- Version:
- 1.19
Description
- Description:
- Sets the direction of the turret.
Requires that the gunner's input is disabled (via disableGunnerInput) before the command will have any effect.
The given direction vector is in world coordinates, so it is independent of the vehicle orientation. Only works with manned vehicles. In the case of units (not regular vehicles) the direction is relative to the unit's direction, and should be set accordingly.
Syntax
- Syntax:
- vehicle setWeaponDirection [turretPath,[azimuth, elevation],transition]
- Parameters:
- vehicle: Object - vehicle
- turretPath: Array -
- azimuth: Number - in degrees
- elevation: Number - in degrees
- transition: Boolean - (optional) default: true
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit setWeaponDirection [[azimuth, elevation],transition] (TWS version only!)
- Parameters:
- unit: Object - unit
- azimuth: Number - in degrees
- elevation: Number - in degrees
- transition: Boolean - (optional) default: true
- Return Value:
- Nothing
Examples
- Example 1:
_tank1 SetWeaponDirection [[0],[90,5]]
Additional Information
- Multiplayer:
- Behaviour unknown.
- See also:
- turretWeaponDirection, fn_vbs_getTurret
Notes
Notes
Notes
- Posted on May 9, 2008 - 02:42
- Kronzky
- To find out which turrets are available on a vehicle, and what the syntax is, you can use this script.

