spawn
From Bohemia Interactive Community
| Editors, please check Policy: Scripting Command Page Syntax. |
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Starts running a new script (SQF). Additional arguments are passed in local _this variable.
The new script is running in parallel, spawn does not wait for it to be done, instead spawn returns a Script handle.
Syntax
Examples
- Example 1:
[] spawn { player globalChat "This is run in parallel."; };
Additional Information
- Multiplayer:
- -
- See also:
- call, compile, preprocessFileLineNumbers, preprocessFile, terminate, scriptDone
Notes
Notes
Notes
- Posted on 5 March, 2009
- Kronzky
-
spawn cannot call other local functions on the same scope as itself.
It can, however, call other global functions:_addOne = {TST=TST+1}; TST_addOne = {TST=TST+1}; _add = { TST=TST+1; player sidechat format["added: %1",TST]; [] call _addOne; player sidechat format["called local: %1",TST]; [] call TST_addOne; player sidechat format["called global: %1",TST]; }; TST=0; [] call _add; [] spawn _add;(The call of _addOne from the spawned function does not do anything.)
