switch do

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Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Switch form.

Syntax

Syntax:
switch do block
Parameters:
switch: Switch Type
block: Code
Return Value:
Anything

Examples

Example 1:
switch (_condition) do { case 1: {hint "1"}; case 2: {hint "2"}; default {hint "default"}; };
Example 2:
switch (_condition) do { case true: {hint "true"}; case false: {hint "false"}; default {hint "default"}; };
Example 3:
switch (_condition) do { case "string1": {hint "string1"}; case "string2": {hint "string2"}; default {hint "default"}; };

Additional Information

Multiplayer:
-
See also:
Control Structures

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on 07 Aug, 2008
ColonelSandersLite

Be careful of the parenthesis around the variable you're switching on. If you accidentally use braces instead (ex: switch {_myVar} do{...), it won't error, but will always return default.


Posted on 11 Aug, 2008
Dr_Eyeball
Using switch with strings is case-sensitive, (unlike string comparisons).


Posted on 12 Aug, 2008
General Barron
To be safe about the case sensitivity issue, use the toLower or toUpper command to force all strings to a certain case.


Posted on 06 Oct, 2009
Iva
It's possible to use Boolean value as a switch and Code as case. One thing to take special care in such case is that code must be in parentheses. Example: switch (true) do { case (_boolVar): {someCode}; case (unit1 distance unit2 > 5): {someCode}; };


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