setSoundEffect: Difference between revisions

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'''Description:'''
'''Description:'''


Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Defines the different sound effects.
 
Sound / voice plays a 2D / 3D sound from CfgSounds.
 
SoundEnv plays an enviromental sound from CfgEnvSounds.
 
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
 


'''Example:'''
'''Example:'''


trigger '''setSoundEffect''' ["Alarm", "", "", ""]
trigger '''setSoundEffect''' ["Alarm", "", "", ""]

Revision as of 21:49, 4 July 2006


trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]


Operand types:

trigger or waypoint: Object or Array

[sound, voice, soundEnv, soundDet]: Array

Type of returned value:

Nothing

Compatibility:

Version 1.86 required.

Description:

Defines the different sound effects.

Sound / voice plays a 2D / 3D sound from CfgSounds.

SoundEnv plays an enviromental sound from CfgEnvSounds.

SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.


Example:

trigger setSoundEffect ["Alarm", "", "", ""]