runInitScript: Difference between revisions
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Killzone Kid (talk | contribs) (locality) |
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|x1=<code>[[runInitScript]];</code>|= | |x1=<code>[[runInitScript]];</code>|EXAMPLE1= | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 10:36, 7 April 2019
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters